The first image is with DXR disabled and the second image is with DXR enabled on low. Below is an example of the windshield and side window on a military vehicle on Tirailleur: Liberte. Ray-traced reflections are also visible on ice, military vehicles (mirrors and headlights), classic cars, and windows.
Most notably, puddles of water accurately reflect various structures, explosions, and fire. With DXR enabled you’ll be able to discover ray-traced reflections throughout the game.
NVIDIA didn’t elaborate what all issues it was seeing, but said that EA, DICE, and NVIDIA are working on more DXR optimizations that could be rolled out in game patches as well as NVIDIA’s regular driver updates. We went with low quality as that is what NVIDIA recommends using in this first release of DXR due to Battlefield Vs known issues when using Medium, High, and Ultra settings. We then went down to the DXR Raytrace Reflections Quality setting and changed it to low. The frame rate limiter to 200 and Vertical Sync was disabled. Our test system has an Acer Predator X27 27-inch 4K UHD IPS monitor with NVIDIA G-Sync HDR and a 144Hz refresh rate ( $1799.99 shipped), so we enabled High Dynamic Range (HDR) as well as DXR and set the graphics quality to Ultra.
A fresh install of Windows 10 Pro v1809 was installed along with Battlefield V on and all updated were installed. We went with the fastest of the seven RTX series cards that we have and that would be the ASUS STRIX GeForce RTX 2080 Ti ( $1399 shipped) and installed GeForce 416.94 WHQL video card drivers. To try out DXR in Battlefield V we built a test system using an Intel Core i7-8086K processor running on a Gigbyte Z370 Aorus Gaming 7 motherboard with 32GB of G.Skill DDR4-3200 HyperX RGB memory. Giving developers the ability to create per-pixel effects drastically changed the developer community and has helped make PC gaming great. This launch reminds us of when NVIDIA introduced the GeForce 3 series back in 2000 with a programmable pixel shader. Just being able to ray tracing in games with a single GPU is impressive and is something we couldn’t even fathom happening just a couple years ago. Enabling DXR is going to tax this first generation hardware as there will be a large performance hit enabling the feature. Real-time ray tracing is a very innovative technology that will change game titles for years to come. This means most gamers will be unable to enable Microsofts DirectX Raytracing (DXR) feature and that is okay. DICE system requirements for those that are planning on enabling DXR in Battlefield V also state that you’ll want to be running something along the lines of an Intel Core i7-8700 or AMD Ryprocessor with 16GB of system memory.
14, 2018 update and be running one of the three NVIDIA GeForce RTX graphics card accompanied by GeForce 416.94 WHQL or newer drivers.
You’ll also need to update Battlefield V with the Nov. To get the realistic real-time reflections on surfaces and objects in Battlefield Vs single-player and multiplayer modes you’ll first need to ensure your gaming PC is capable of the feat.įor that you’ll need the re-released Windows 10 v1809, which enables DirectX Ray Tracing functionality with DirectX 12.
After some unfortunate delays along the way we finally have the hardware and software to play Battlefield V with DICEs DirectX Raytracing (DXR) reflections technology enabled. When the NVIDIA GeForce RTX 20-series graphics cards were announced in August 2018 they promised to bring real-time ray tracing to PC games.